For mixed floors and busy weekends
Game zone billing software for a floor that is never one thing
Different rates for every attraction, pricing that changes with player count, walk-ins seated without paperwork, and one itemised GST invoice for the whole visit.
Every attraction, one screen
Consoles, rigs, VR rooms, racing seats and simulators each carry their own rates and rules, and the whole zone shows as one live grid.
Group and player-count pricing
Four friends on one screen should not cost four singles. Rates can change with the number of players on a station.
Walk-ins without the paperwork
Start a session against a walk-in in seconds. Nobody has to create an account before they can play, which matters when there is a queue.
One bill for the whole visit
A group that moves from VR to a racing seat to the snack counter leaves with a single itemised, GST-ready invoice.
Food and drinks on the tab
Snacks go straight onto the running session or out as a standalone sale, and stock draws down as you sell.
See the floor filling
Occupancy, live revenue and which attractions are earning show at a glance, so you know what to staff and what to discount.
A game zone is not one thing, it is eight
A gaming café might be twelve identical PCs. A game zone is a VR room charged by the session, four consoles charged by the half hour, a pair of racing seats that cost more than everything else, and a claw machine near the door. They do not share a price, they do not share a duration and they should not share a rate card. RESPAWNA treats each station type as its own thing, with its own ladder of durations and prices, while still showing you the whole floor on one screen.
Groups are the normal case, not the exception
Most people who walk into a game zone arrive with other people. Two on a console, four on a party game, a birthday group taking half the floor. Charging each of them a single-player rate is how you lose the booking to the place down the road. Rates in RESPAWNA can vary by player count, so two on a screen costs what two on a screen should cost, and the invoice at the end still shows one clean total for whoever is paying.
Speed at the counter is the whole job
On a Saturday evening the constraint is not features, it is how many seconds it takes to get someone playing. A walk-in should not need an account, an email or a phone number before they can sit down. Start the session against the station, hand them the controller, and settle at the end. If they want to become a member later, that is a separate and entirely optional conversation.
Frequently asked questions
Can different attractions have different rates?expand_more
Yes. Each station type carries its own ladder of durations and prices, plus its own rules for happy hours, grace periods and bonus time. A VR room and a console bay do not have to share a rate card.
Does it handle group pricing?expand_more
Yes. Rates can vary by the number of players on a station, so two or four sharing a screen can be priced differently from a single player.
Do walk-ins need to register?expand_more
No. You can start a session against a walk-in without creating an account. Membership is optional and can happen later.
Can one group get a single bill?expand_more
Yes. Session time, add-ons and anything from the snack counter land on one itemised, GST-ready invoice.
Can I see how busy the zone is right now?expand_more
Yes. The live view shows occupancy, running revenue and the state of every station, so you can see the floor filling as it happens.
What does it cost?expand_more
You start with a 30-day free trial and no card. Current plans and prices are on the pricing page.
Faster floors. Cleaner revenue. One screen.
Start free for 30 days · no card, set up in minutes.